This is all about being incredibly fast and skilled. You can’t just sneak past a room of guards and make it to the next elevator, you need to eliminate all enemies in the room before you can progress, and you can’t do it stealthily, so if you’re hoping for a title where you can choose to be swift and dramatic, forget it. Shifty’s teleportation is that it doesn’t feel like a useful gimmick, it’s a skill that is needed. At it’s best Mr Shifty feels like a Dishonoured mission gone wrong, with you rapidly flanking enemies, part reflex, part luck, part ‘knowing-more-than-they-do’. The enemies -obviously- become progressively harder as the game goes on, initially only requiring two of your amped-up punches, things, understandably take a turn tor the pugilistic as the game goes on. Shifty to throw or wield as he works his way through security that said the character’s melee attacks are devastating, so with a little tact you rarely need to mess around with objects. There’s a variety of items littering the levels for Mr. Levels are diverse, ranging from corridors to tight-offices, to wide open spaces that allow for massive brawls with security. Other levels feel more clumsy with several deaths grabbing hold of you as you mistime a shift, or you fail to assess your environment. The levels go by incredibly quickly sometimes, with some moments where you feel like a total badass, blitzing the level in one short, seamless waltz of violent punching and smoky teleportation. The top-down, retro-themeed, fast-paced, action the two share is welcome, if tense at times, and certainly Mr Shifty matches the deadly pace that was divisive in Dennaton’s series. While the title comes from the team behind the game, Team Shifty, who split from Halfbrick (creators of Fruit Ninja, among others) the first game than many will draw comparison to is Dennaton Games’ Hotline Miami. The goal, get the Plutonium and escape -simple- not easy though, because plot twists send the duo further into the facility than originally intended. Chairman Stone stole a material called Mega Plutonium with the intention to weaponise it for devious purposes. The tower belongs to Chairman Stone, or as Nyx refers to him – Chairman Asshole. Shifty through the building by instructing him on where to go, and hacking into doors to unlock them. Shifty appears to be working with a type of agency, in which he is in direct communications with Nyx, a hacker helping Mr. Shifty and his goal to break into the Olympus Tower, the worlds most secure facility. This ability is incredibly useful, making him perfect for what I’m about to explain. Shifty -you see- is able to teleport through objects and walls, and into rooms he hasn’t seen before, well okay, you as the player can see the rooms layout, but if you imagine seeing through a first person perspective you can’t see what’s in the adjacent room. However, this is where the similarities end, as Nightcrawler can only teleport to places that he can either see, or has seen previously. The teleportation leaves behind a type of smog. Nightcrawler is able to teleport his body about, with each teleport opening a dimensional portal that he teleports through. In fact, going back to the above header, Nightcrawler is really the character you can associate Mr. It resonates a heavy, dark, noir-themed style, all brought to life with fluid animations, fast gameplay, and an overwhelming feeling of badassery. If you’re a fan of dark graphic novels such as Watchmen, Infinity, or even the Nightcrawler (XMEN) short series of comic books, then you’ll certainly feel like Mr.
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